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AI Insights · Timothy · July 2024

Top 5 Apple Arcade Games on iOS in Oceania for Q2 2024

Explore the performance of the top 5 Apple Arcade games on iOS in Oceania during Q2 2024, including weekly downloads, revenue, and active users.

Top 5 Apple Arcade Games on iOS in Oceania for Q2 2024

The second quarter of 2024 saw notable activity in the Apple Arcade games category on the iOS platform in Oceania. Here’s a closer look at the performance of the top 5 games.

Chess - Play & Learn from Chess.com experienced a steady increase in weekly revenue, peaking at around $18.6K in mid-April before seeing a slight dip, ending June with approximately $16.6K. Weekly downloads showed a fluctuating trend, starting at 5.4K in early April and closing the quarter at about 5.1K. Active users remained robust, averaging around 180K throughout the quarter but dipped to 172.6K by the end of June.

Fruit Ninja® by Halfbrick Studios saw its weekly revenue peak at $457 in early May, followed by a gradual decline to $256 by late June. Downloads saw a high of 5.5K in mid-April, maintaining a steady stream of around 4.8K towards the end of the quarter. Active users experienced a peak of 90.7K in late April, stabilizing to around 80.8K by the end of June.

Temple Run from Imangi Studios saw relatively low weekly revenue, peaking at $76 in early June. Downloads were more dynamic, starting at 4.3K in early April and surging to 7.3K by the end of June. The active user base showed a significant rise, starting at 21.8K and reaching 30.7K by the close of the quarter.

Snake.io - Fun Online Snake by Kooapps saw a steady climb in weekly revenue, reaching $259 by mid-June. Downloads fluctuated, starting at 5.2K in early April and peaking at 5.3K by the end of June. Active users also saw a steady trend, beginning at 22.7K and stabilizing around 21.7K by the end of the quarter.

Solitaire from MobilityWare maintained a consistent weekly revenue, peaking at $1.6K in late April and ending June at $1.4K. Weekly downloads started at 4K in early April and ended at about 3.7K by late June. The game had a strong active user base, averaging around 570K throughout the quarter, closing at 564.3K in late June.

These insights are based on data from Sensor Tower, and for more detailed analytics, you can visit their platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024